Announcement:
I announced my address and cell phone, but failed to let people know which unit within my building I live in (there are only two, but still…). I did not ask for any sort of a RSVP, headcount, or commitment.
Preparation:
Getting back home before noon, I took the time to vacuum the living room carpet and our recently acquired futon, do most of the dishes, start my laundry, wipe down the bathroom and kitchen, buy some snacks (including making some guacamole), drag the dining room table into the living room, pull out my games, clear most of the detritus off the furniture and floor, and start some lunch for me before people arrived. Noteworthy failures from this stage of things include failure to prioritize cleaning beverage containers (in fact, the only dishes I hadn’t done) failure to choose salted corn chips (I didn’t notice until I tried eating my guac and wondered what I’d done wrong) failure to purchase beverages likely to appeal to a broader audience, (I had reduced fat soymilk and filtered water to offer) failure to change, shower, or shave (not like I necessarily would have done the final item anyway) and failure to remember to serve/offer/bring out the grapes I bought, of which at least half will probably now rot. Ultimately a failure to allocate sufficient time to the cleaning meant that there was still a huge cluttered mess in the living room, kitchen, and my bedroom when people arrived. More/better preparation before bringing people over would be good.
Arrivals:
I’d started showing Tichu to
Transamerica:
This may be the sole thing I did right the entire afternoon. I next proposed we play Transamerica. I should note that I really liked this game when I first got started with it, but after several (less than 5) games of it, got bored with its simplicity. Over the past three or four weeks, the only strategy game I’ve had any success getting everyone playing enthusiastic about has been Transamerica. It’s a good game in that it is fast, easy to learn, not excessively complicated and accomodates a flexible number of players. It’s also pretty fun the first several times one plays it. Did I mention I’ve been playing it alot for the past 3 or 4 weeks? Still, everyone seemed to be having a pretty good time with it. At this point,
Amun-Re:
I like Amun-Re, and I haven’t played it in a long time. It is a good game for five players interested in a very complex game. Key item here: “interested in a very complex game”. This one dragged. I decided to euthanize it at the first half of the game. (Like football, heh, there’s an analogy you won’t hear me use often, Amun Re has two halves.) I think there would have been a mutiny with me strung up from a light fixture had a I pushed for the second half, but seriously, it’s no fun gaming if the people you’re gaming with aren’t into the game.
Final stage:
Game over, thank people for coming over, clean up, close up, couch nap of despair for 30-45 min.
Sorry guys, wish I pulled something better together for y’all.
General thoughts from the day:
1. Know thy guests.
2. Remember that they are guests and make sure to have standard guestly amenities available.
2. Consider thy guests’ wants before they arrive.
3. Consider thy guests’ wants while they are there.
Specific thoughts:
1. Tichu is a pretty complicated game, with a fixed number of players. Enjoy it though I do, these are factors which require careful consideration. It is a good time killer if people already know it. It has a definite learning curve.
2. Amun-Re is a very complicated game, almost as complicated as Puerto Rico, which is probably the most complex game I own (disregarding my ambiguous ownership of Starfarers of Catan).
3. More simple games would be good. Carcassonne, Tongiaki, and St Petersburg, all have more limited choice sets, and fewer unique pieces to learn. I should have listened to
4. No insult whatsoever intended to my guests of today, but at times like these, I rather miss Simon,
I can’t pretend to like Amon Re at this juncture, though it probably is more enjoyable after a few weeks of immersion. TransAmerica, simple at it was, was great fun. We appreciate you hosting us, new as we are to all this. Sincere thanks!
No problemo. =) Thanks for coming over.
I’d considered making this a private post where I simply mulled over the events, but I figured a) you guys probably wouldn’t be hurt/offended in the reading and b) there was some good communication to be had from it.
I think James’s suggestion of Carcassonne would have also gone well. I way overplayed it last year (hence my rolling eyes), but haven’t touched it in at least 6 months, maybe a year, so I probably would have enjoyed it more than I thought I would. *shrug* Next time. Or maybe Settlers, to reduce the learning factor. =)
How is The Furies going?
Good… The artwork is compelling, at times. And Cronus seems a fine villain, though his motivations & some of his maneuvers (send her to hell so she can get useful info?) seem hard to follow…
Well, the way I see it, there are two levels to this, one is story structure: we need a death-rebirth cycle in here somewhere, how shall we fit it in?
The other is villain logic. He wants to get something from her, and have time to work with it, but he wants her alive. Sending her on a brief jaunt to Hades allows him to do all of this without getting spanked by the furies in the process. I’m not sure if you finished it yet, so I’m trying to avoid spoilers. =)
I think one the things that appeal to me about comic books, and in particular, vertigo comics, is that I love [well written] dialogue. And with comic books, the dialogue is all right there. Alot of what would be expository text were it in novel form is handled by the drawing. And so, outside of huge contrasts in drawing style (say, The Wake, v The Kindly Ones) I don’t tend to notice that as much. And I very much preferred the art in the Wake, though I preferred the story in the Kindly Ones.
The Wake…. The Wake….. I don’t think I read that, actually. The last I read was the Kindly Ones, which made me quite happy, despite the death and all that.
I much agree with what you say about comics and stories. A very good medium, though I don’t find the Furies to be exceptionally good in either storyline or artistry. Some spots flash out with a glow of brilliance, but the whole thing seems a bit derivative. (but, always the critic, never the author…) The ending, at least, was satisfying.
The Wake does a good job of wrapping up the Sandman story. It has touching moments, and very detailed/realist art. It’s not the best part, but if you’ve read the rest, you’d have the necessary bits to appreciate it. I can bring it along as a swap for the The Furies. 😉
Sweet…..
Train Games
Ticket to Ride is like TransAmerica but more interesting. Or so I’ve heard, having never played TransAmerica. I do highly recommend Ticket to Ride to fill the “train-building” genre that it seems everybody needs 🙂
Re: Train Games
Ticket to Ride is alot of fun, I’ve played it before and recommend it.