The character concept as it currently stands is a lycanthrope/undead hunter, bastard child of an illicit affair between two aristocratic merchant houses. In his adolescence he develops a mark with magical powers from his father’s house. He hides the mark, runs away from home, and lives in the wild for a time, where he is picked up and trained by a forest warden. He enjoys the work, but finds the life too solitary, so he wanders again, this time to larger places, and finds his place in the Church of the Silver Flame. Here he thrives and grows into his purpose.
Years pass.
Tailing a werewolf in a farflung jungle, he follows her into a set of overgrown ruins, and stepping through a moss covered stone arch, he finds himself in a park on the edge of an enormous, interplanar metropolis. After a few days, he finds himself lost, hungry, and with no obvious way back home, his target nowhere to be found. He finds a few adherents of his church in a community, but no authority figure guiding them. As they teach him about his new home, he begins to take on a leadership role within the community. Protecting them and finding a way back home are key goals for *insert name here*.
Human, male, 32yo Ranger 2/Paladin 4
str 16 dex 6 con 12 int 12 wis 12 cha 14 + 2-5 points (first two: con, next two: wis, last one: cha)
skills concentrated in survival (for tracking), search, riding, maybe knowledge religion, & nature, concentration.
feats: least and lesser dragonmark of passage (expeditious retreat 2/day and dimension door 1/day), knight training (can freely take levels of ranger without mucking up his ability to progress as a paladin), and something else.
Ranger fighting style will probably be two-weapon, but irrelevant (he’ll typically be in heavy armor, though if he’s tracking people through a jungle, I suppose full plate might be sub-optimal). Favored enemy will be lycanthropes.